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Name: Wagzag ul Warzog Rarhugarguam Played By: Wicket Race: Orc Class: Barbarian/Ranger Birthsign: Mage (Gain an extra at-will power from class list) Armor Prof: Cloth, Fur, Leather Weap Prof: Simple Melee, Military Melee, Simple Ranged Bonus to Defense: +2 Fortitude
Hit Points at 1st Level: 20 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier Build Option: Dual-wielding barbarian Class Features: Brutal Blow, Rage, Weapon Style (Duel Wield) Brutal Blow Once per round, when you make a melee attack you can add 1d4 extra points of damage to the damage roll. At 11th level this increases to 2d4, and at 21st level this increases to 3d4. Rage While you are bloodied, you have a +2 bonus to attack and damage rolls, a +1 bonus to Fortitude and Will defenses, and a -2 bonus to AC. At 11th level the bonus to attack and damage rolls increases to +4, and the bonus to Fortitude and Will defenses increases to +2. At 21st level the bonus to attack and damage rolls increases to +6, and the bonus to Fortitude and Will defenses increases to +3. Dual-Wield: You can use a one handed weapon in your off-hand, even if it does not have the off-hand property. Trained Skills: Endurance (Con) [Racial], Athletics (Str), Intimidate (Str/Cha), Nature (Wis) Racial Ability Score Bonuses: +2 Constitution, +2 Wisdom Size: Medium Speed: 5 Vision: Normal Languages: Common, Orsimer Homeland: Orsinium (Nova Orsinium) Brave: +5 on saving throws against fear. Orc Proficiencies: You gain proficiency with the handaxe and battleaxe Berserk: Racial Power Berserk With a much needed surge of energy, you hold your foes off just for enough time for you to catch your breath. Encounter ✦ Healing, Weapon Standard Action, Target plus Personal Trigger: Only while bloodied Hit: You make a basic attack and can spend a healing surge. Miss: You can spend a healing surge. Ability Scores: Strength: 16 (+3) Constitution: 18 (+4) Dexterity: 12 (+1) Intelligence: 8 (-1) Wisdom: 15 (+2) Charisma: 10 (+0) Important Stats: Hit Points: 48 Bloodied: 24 Healing Surges: 10 Initiative: +3 Armor Class: 15 Fortitude: 18 Reflex: 14 Will: 15 Perception Passive Insight: 12 Passive Perception: 18 Feats: Skills: At-Will Exploits Flurry; Barbarian Attack 1 You attack with both weapons in your hands. At-Will ✦ Martial, Weapon Standard Action; Melee weapon Requirements: You must be wielding two melee weapons. Target: One creature Attack: Strength vs. AC (main weapon and off-hand weapon), two-attacks Hit: 1[W] damage per attack. Bone Breaker Strike; Barbarian Attack 1 You put all of your weight into one bone crushing strike. At-Will ✦ Martial, Weapon Standard Action; Melee weapon Target: One creature Attack: Constitution vs. Fortitude Hit: 1[W] + Strength modifier damage. Jumping Strike; Barbarian Attack 1 You jump and follow up with an attack. At-Will ✦ Martial, Weapon Standard Action; Melee weapon Target: One creature Special: You can shift your Wisdom modifier squares before you attack. You can shift through, but cannot end your movement, in a square an enemy is in. Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Encounter Exploits: Daily Exploit: Utility Exploit: Inventory: Bloodcut Leather Armor +1 (Magic Item Level 4) Amulet of Health +1 (Magic Item Level 3) Vicious Battleaxe +1 (Magic Item Level 2) Vicious Battleaxe +1 (Magic Item Level 2) 0 GP Quick Glance at Stat Changes When Bloodied (Below 24 HP):
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